How to Develop a Go Game Using AI?

 


How to Develop a Go Game Using AI?

Can AI truly understand the deep strategic elements of Go?

How do we balance between AI computation speed and playing strength?

What role should human expertise play in AI Go development?

How to Develop a Go Game Using AI?


  In today's rapidly advancing artificial intelligence landscape, developing a basic Go AI system seems within reach. However, developing an AI system that maintains both playability and appropriate playing strength requires deep consideration and balance across multiple dimensions.


First, in terms of evaluation function optimization, we need to consider the safety and connectivity of stones. By calculating the number of liberties to assess stone safety while giving higher weight to moves that form stone groups, the AI can maintain basic safety while forming more strategically meaningful positions.


In capture strategy, we can design a special priority system. When a move can directly lead to capturing stones, it should receive a higher evaluation score even if it might not be the optimal choice from an overall strategic perspective. This approach allows AI to perform more flexibly and actively in local battles.


Regarding territory influence calculation, we cannot focus solely on current territory scores but must also consider potential spheres of influence. By introducing heuristic algorithms, we can reward moves that secure space or expand influence, making AI's positioning more balanced and far-sighted.


To improve computational efficiency, we can implement a move filtering mechanism. Instead of evaluating every empty point on the board, prioritizing positions near existing stones reduces computation while maintaining focus on key areas.


For threat detection, a basic mechanism needs to be implemented to evaluate post-move risks. If a move would put one's stones in danger of capture, it should be appropriately penalized in the evaluation to avoid obvious mistakes.


By introducing basic pattern recognition, such as two-in-a-row or three-in-a-row common shapes, AI can better understand local structures. Rewarding moves that form these basic patterns while being mindful of preventing opponents from forming similar advantageous shapes is crucial.


At critical moments, such as moves that might lead to significant captures or important territory gains, temporarily increasing search depth allows for more comprehensive evaluation of these important positions. This flexible depth adjustment mechanism can improve judgment accuracy at crucial moments without excessively increasing overall computation.


Finally, implementing a simplified Monte Carlo sampling system can be beneficial. By simulating several random moves from the current position to evaluate potential outcomes of different moves, this approach maintains some predictive ability even with limited computational resources.


Implementing these strategies requires maintaining lightweight computation while ensuring significant improvement in AI performance. This is a process requiring constant debugging and balancing, but through careful optimization and reasonable trade-offs, it's possible to develop a Go AI system that maintains both gaming interest and appropriate challenge levels.


#AIDevelopment #GoAI #GameDevelopment #ArtificialIntelligence #MachineLearning #DeepLearning #ComputerVision #AIgenerated



https://youtu.be/Pn6fprnNtt4?si=DBahZLIASvYmLPcJ


Demo and source code:

https://aihotshorts.blogspot.com/2025/01/go.html

https://github.com/brianpyai/chatbot/blob/main/go.html


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