Game Balance Architect
Game Balance Architect
Interactive exploration of Fun vs. Challenge dynamics
1. The Flow Channel Designer
Visualize the delicate balance between Boredom and Anxiety. Drag the nodes to adjust the difficulty curve over time.
0% Flow Efficiency
Balanced
2. Environmental Density Simulator
Balance 'Fun' (Rewards/Agency) against 'Challenge' (Obstacles/Risk) in a 3D space.
3. Pacing Rhythm Sequencer
Construct a gameplay loop to manage player retention.
Add blocks to build sequence...
Intensity: Low
Variety Score: 0
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