Game Balance Architect

Game Balance Architect | 遊戲平衡架構師

Game Balance Architect

Interactive exploration of Fun vs. Challenge dynamics

1. The Flow Channel Designer

Visualize the delicate balance between Boredom and Anxiety. Drag the nodes to adjust the difficulty curve over time.

0% Flow Efficiency
Balanced

2. Environmental Density Simulator

Balance 'Fun' (Rewards/Agency) against 'Challenge' (Obstacles/Risk) in a 3D space.

3. Pacing Rhythm Sequencer

Construct a gameplay loop to manage player retention.

Add blocks to build sequence...
Intensity: Low
Variety Score: 0
Notification

此網誌的熱門文章

自訂網路結構的神經網路訓練與預測 (動畫+公式+損失/激活函數

Customizable Neural Network Training and Prediction (Animations + Formulas + Loss/Activation Functions)