Exploring World's Iconic Cultural Heritage Sites
Exploring World's Iconic Cultural Heritage Sites
Immerse yourself in humanity's greatest cultural treasures through interactive 3D exploration
Technical Implementation
3D Heritage Visualization Engine
class HeritageVisualizationEngine {
constructor(container) {
this.container = container;
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75,
container.clientWidth / container.clientHeight, 0.1, 1000);
this.renderer = new THREE.WebGLRenderer({ antialias: true });
this.controls = null;
this.currentHeritage = null;
this.heritageModels = new Map();
this.init();
}
init() {
// Setup renderer
this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.container.appendChild(this.renderer.domElement);
// Setup controls
this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
this.controls.enableDamping = true;
this.controls.dampingFactor = 0.05;
// Setup lighting
const ambientLight = new THREE.AmbientLight(0x404040, 0.6);
this.scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(50, 50, 50);
directionalLight.castShadow = true;
this.scene.add(directionalLight);
// Start render loop
this.animate();
}
loadHeritage(heritageId) {
this.clearScene();
const heritageData = this.getHeritageData(heritageId);
const model = this.createHeritageModel(heritageData);
this.scene.add(model);
this.currentHeritage = model;
this.setCameraPosition(heritageData.cameraPosition);
return model;
}
createHeritageModel(data) {
const group = new THREE.Group();
// Create base structure
const geometry = this.getGeometryForHeritage(data.type);
const material = new THREE.MeshStandardMaterial({
color: data.color || 0x8B7355,
roughness: 0.8,
metalness: 0.1
});
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
group.add(mesh);
// Add environmental elements
this.addEnvironmentalElements(group, data);
return group;
}
animate() {
requestAnimationFrame(() => this.animate());
this.controls.update();
this.renderer.render(this.scene, this.camera);
}
}
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